Reply
 
Thread Tools Display Modes
  #1  
Old 12-22-2011, 10:49 AM
jeegeek jeegeek is offline
Junior Member
 
Join Date: Dec 2011
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Default minecraft
Minecraft. Ports location is games/minecraft-client and games/minecraft-server

Minecraft is a sandbox construction game, inspired by Infiniminer, Dwarf Fortress and Dungeon Keeper.
Reply With Quote
  #2  
Old 12-22-2011, 04:45 PM
Beanpole's Avatar
Beanpole Beanpole is offline
Senior Member
 
Join Date: May 2010
Posts: 2,396
Thanks: 8
Thanked 387 Times in 323 Posts
Default minecraft
I have created a module for minecraft, including both the client and the server. In testing, the server works fine, but the client is still having an issue with java linking. Once I get this working, I will release the PBI into the AppCafe.
__________________
~ Ken Moore ~
PC-BSD/iXsystems
Reply With Quote
  #3  
Old 12-23-2011, 04:22 AM
Rakor Rakor is offline
Member
 
Join Date: Sep 2011
Location: Germany
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
Default
Does the module use the minecraft-ports? Strange thing, that it runs on my pure FreeBSD box without issues.
__________________
My FreeBSD-Notes (german): http://www.denkrobat.de/wiki
Reply With Quote
  #4  
Old 12-23-2011, 12:57 PM
Beanpole's Avatar
Beanpole Beanpole is offline
Senior Member
 
Join Date: May 2010
Posts: 2,396
Thanks: 8
Thanked 387 Times in 323 Posts
Default minecraft
Yes, I am setting up the PBI to pull down the minecraft-client and the minecraft-server ports, then package them as a PBI.
Quick question about your port install... The first time you started up the client and logged in, did it have to download/extract the lwjgl libraries into your ~/.minecraft folder? The error that I am getting with the PBI is the famous "black screen" error with the following notification:

Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: Can't load library: /home/kenmoore/.minecraft/bin/natives/liblwjgl.so

I thought that liblwjgl.so had to be recompiled on FreeBSD (i.e. when building the port), but I am not seeing any indication of it here.
__________________
~ Ken Moore ~
PC-BSD/iXsystems
Reply With Quote
  #5  
Old 12-23-2011, 01:55 PM
Rakor Rakor is offline
Member
 
Join Date: Sep 2011
Location: Germany
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
Default
Nope, that's quiet normal. Minecraft donwnloads and updates the gamesfiles (all inside ~/.minecraft) by itsef. So it will always download those libs and put them into the ~/.minecraft folder.

To recompile is necessary for running minecraft with the freebsd-native java. I could not get it to run this way till now, so the port uses the Linux-Sun-Java atm. That's why it is important that the JAVA_HOME is set before MC is startet (the startscript made by the port should do it). Also linux-compat, the linux-libs and the linux-sun-lava have to be installed before.
The port should do the work. If you find the problem, please be so kind and give me a hint. I'll have some tests when I am at home again (in a few days).
__________________
My FreeBSD-Notes (german): http://www.denkrobat.de/wiki
Reply With Quote
  #6  
Old 12-23-2011, 07:16 PM
bgalakazam bgalakazam is offline
Senior Member
 
Join Date: Jan 2011
Location: California, USA
Posts: 136
Thanks: 0
Thanked 0 Times in 0 Posts
Default
Some people may not want to have a system defaul JAVA_HOME as the linux-java. How can we fix that?
Reply With Quote
  #7  
Old 12-24-2011, 03:15 PM
Rakor Rakor is offline
Member
 
Join Date: Sep 2011
Location: Germany
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
Default
The startup-script of MC sets the JAVA_HOME-variable just for the MC-session. So the default environment is still untouched.
__________________
My FreeBSD-Notes (german): http://www.denkrobat.de/wiki
Reply With Quote
  #8  
Old 12-27-2011, 10:55 PM
Rakor Rakor is offline
Member
 
Join Date: Sep 2011
Location: Germany
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
Default
Has anyone of you tested the port on a pure FreeBSD-Installation? I think it is PC-BSD specific or has troubles with the graphics-drivers. Its seems to end up when it tries to start the 3D stuff.
__________________
My FreeBSD-Notes (german): http://www.denkrobat.de/wiki
Reply With Quote
  #9  
Old 01-08-2012, 04:04 PM
Rakor Rakor is offline
Member
 
Join Date: Sep 2011
Location: Germany
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
Default
I haven't found a good reason why it is not running on PCBSD. So we've written to Mojang (the developers of Minecraft) and asked for a native FreeBSD implementation.

I don't know if it will bring a change. But all who would like to have a native minecraft implementation should give Mojang a message. They should know there is more than just one person interested.
__________________
My FreeBSD-Notes (german): http://www.denkrobat.de/wiki
Reply With Quote
  #10  
Old 01-14-2012, 07:53 AM
bgalakazam bgalakazam is offline
Senior Member
 
Join Date: Jan 2011
Location: California, USA
Posts: 136
Thanks: 0
Thanked 0 Times in 0 Posts
Default
Originally Posted by Rakor View Post
I don't know if it will bring a change. But all who would like to have a native minecraft implementation should give Mojang a message. They should know there is more than just one person interested.
I have been writing for 2 years. No one cares. Especially after they went money-greedy.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 2005-2010, The PC-BSD Project. PC-BSD and the PC-BSD logo are registered trademarks of iXsystems.
All other content is freely available for sharing under the terms of the Creative Commons Attribution License.